Showing posts with label Lineart. Show all posts
Showing posts with label Lineart. Show all posts

Sunday, March 31, 2013

Fynn Sketchwork (Or This Ship Will Carry Us Safe to Shore)

It's been a couple of rough months, emotionally speaking, and I've scarce had the clarity to try to write anything down. But enough is enough and a new year has come and gone and I've turned 27, which I guess, are sufficient reasons to put some sort of update here. It would be a terrible shame to turn 28 before the blog actually acknowledges my 27ness. I also have some new sketchwork! Which means I can forgo dangerous introspection and focus on work like the dirty, dirty coward I am.

The idea when I first started designing this character's look was to make her solid. Big and solid and manly. There are so many clues we have regarding people's gender. I think it must have been easier to disguise it back when breeches meant man and skirts meant woman. So here I am, terribly unsure on whether Fynn could in fact be mistaken for a lad in spite of her oiled plait. I guess if you can convince people that Keira Knightley can pull it off, then it's not such a stretch to imagine this girl can.

There's also a big secret here, and I guess it's less visible with the limited opportunity for clothing design but...

I'm a huge sucker for sea-yarns. Oh man! I love me some age of sail adventures! If there's a storm and pirates and endless tasks and a captain's brutality, all the better! I can't wait for The True Confessions of Charlotte Doyle to come out as a film!

Anyway, on to Fynn, cleric of Mephistopheles!

 Fynn Face Sketches to be colored

I completely changed the original idea for her model because of the overwhelming success I've had with actors vs other personalities. There is just no other way to capture the very different emotions that actors can portray. Viva le screencapping! The first model was PJ Harvey, but getting pictures of her was kind of a drag and none of them had the variety in expression that I'm come to rely on. This version is based on Ann-Marie Duff, especifically, Ann-Marie Duff in all her makeupless glory in the Magdalene Sisters! I discovered she is exactly what I wanted. PJ Harvey was much too much the enigmatic rockstar. She might not be conventionally attractive but she has the raw sensuality that performers often effortlessly acquire from their work. In the Magdalente Sisters, thought,  Ann-Marie Duff manages to embody the sort of plain, solid integrity that I wanted for Fynn, but also, the hint that she may not be as unattractive as she thinks she is.

Fynn discarded Face Sketches

One of the little details that I loved in this sketchwork was the plait. It's called a fish-tail braid and I have a lot of hands-on experience with this braid, having decided long ago that it was the look I wanted for Fynn and therefore practicing it constantly on myself and others. I love this sort of details, understanding how a certain hairdo may change a character's look and overall impression. I even know what sort of underwear they're wearing sometimes! It's crazy! But I love it, so many of these things tell us so much about the characters and are so useful when you face unexpected scenes. What does the hair look from above? What will the character look like if she's drenched?

>_> It's my Virgo-nature that loves the details....

I was looking for too much power in the legs and messed it up really badly in the second sketch. I'm beginning to think that until I try to do a lot more of these, one of them is always going to come out sucky and the other one kind of goodish.

For Fynn, and really for the Shadowsongs too, there's a lot more I want to do in terms of color, but I think I've got to get a really good hang of the lineart before I start messing with color. I think color is going to make a very dramatic change in the characters. Like I said, the devil's in the details and that's certainly true for a character like Fynn. In contrast to the Shadowsongs, she is a peasant, so she wears old clothing, with drab colors, being unable to afford the more expensive dyes. But I think that's why I added those ribbons and that sash, to give her a splash of color, a senseless attempt at coquetry. I think all her coquetry has a certain awkward self-awareness to it. Someday, I shall dress her in red and she shall be a different woman...

Not that she'll behave any differently but still!


Friday, March 09, 2012

Lhyarian Shadowsong Sketchwork

This has been ready since like early fucking February, but work and school and more work have made life crazy lately. I've really had no time to write anything down and do the Photoshop preparations. And I didn't want to just post everything in rough because I have a method dammit! And by golly! I'm sticking to it!

Other than that I always really like to blab about drawings, so here we go.

This. Character. Was. Hell. To. Draw. Elf lady, I hate you! Hate you with the fire of a thousand suns! You and your crazy ears! And yet... and yet... you do look so pretty in that hairdo and with your aristocratic cheekbones. This here is the mother of Saira Shadowsong, she is, of course, queen of the aforementioned pet country and ought, I think, to look quite regal, icy and aloof. But other than that, I had a lot of problems properly visualizing this character. I think a lot of it came from trying to work from the very clear idea of her that my DM has, instead of forming a personal vision from which to work. He chose the model and a lot of the clothing. This whole contribution was very important to the process because he has a very clear visual idea of his world and especially for this character.

But I have to admit that in this case it was kind of limiting and a bit frustrating. I think this is one of the reasons why this method of the 4 pages of sketches is very important. Starting out so unsure and encountering so many visualization problems and having to trudge through so many of the sketches became a lot easier to accomodate once I realized that I had plenty of room to fuck up. A lot of the sketches are pretty unweildy and I'm not too happy with ALL of the ones I chose for coloring (probably because my DM chose some of them and we have different aesthetic standards). But I do think that in the end, I got a decent enough sample and a couple of drawings were I really "caught" what was my personal vision of the character.

Lhyarian Shadowsong Face Sketches to be Colored

The model is an actress by the name of Amy Manson and most face sketches here were taken from her role as Lizzie Siddal in Desperate Romantics. As I mentioned before, the whole chosing an actor/actress for a model is very useful but also at times frustrating. You realize a lot about the quality of acting when you're doing an exercise like this one. Some actors always have the same expression. Some actors never risk powerful emotion. Amy Manson, I feared, would be one of these. There was a lot of soulful staring from her green, green eyes and a lot of pouty moping. BUT she ended up suprising me as there was also a lot of range there. Less so, I still think, than what I got from Ellen Page. Though it might be because of the difference in portrayed characters. Anyway, what that did was give a very clear difference between Saira and her mother and their respective features and expressions.

Lhyarian Shadowsong discarded Face Sketches


Even these are still good reference, though a lot of them I think I need to redo. A few were rushed and weirdly enough I wasn't nearly as happy with the profiles as I could have been. A lot of that, I think, is due to the fact that Amy Manson wore a gorgeous wig for Desperate Romantics. So gorgeous in fact that she scarce did anything with it and managed to make it cover her ears at all occasions O_O. I know those are elf ears there but dammit if I wouldn't have liked a little reference as to where I should place them. The ear reference came mostly from my hair reference which was Gwyneth Paltrow in Shakespeare in Love (oh those renaissence hairdos!)


I was extremely unhappy with the skirt here. I just don't seem to have the hang of long skirt fall and it shows. I was in too much of a rush to search for proper references and it shows. Once I ink them I'm going to have to work this problem out, truly.

Well that's all for now, thought I'm about halfway done with the next two sets, which I hope will be showier. I was afraid that Saira and Lhyarian looked too much alike to properly work out variety. But next in line are the manzorz! Yay! And also a remake of the marvelous, boobless cleric. Alas, I need to work on the bodytypes.

Thursday, January 12, 2012

Long Awaited Character Designs

(At least by me)

I have been delaying posts for several weeks (despite a terrible temptation to post early efforts) because I've been working on a BIG character design project.

I've decided that enough is enough and slacking on drawing and doing no preparation for it is quite as bad as slacking on translation and doing no preparation on it (which I of course NEVER do :P). So as soon my DM and I agreed that I would be doing the illustrations for our D&D campaign, including NPCs and everything, I established a system for myself... one I intend to keep despite all evidence in my history showing otherwise!

The end result is that for each character I'm making four pages of face sketches and two full-body sketches, to establish character features and design AS WELL as character expressions and clothing designs. I'm trying to start with what I know before I go in over my head, even though I do want to eventually leave my comfort zone and go all the way to designing the landscapes, artifacts, creatures, armors, weapons and all the standard fantasy fare. I really am an awful, awful fantasy NERD, so I'm super excited at the idea of drawing dragons! Yay! Even though I suck at anything not people-related and drawing pointy-ears on people makes me feel extremely akward self-conscious.

So after weeks of distractions and jumping ahead and plodding along, I have the first concrete part of the first character design. And I have to admit that despite the seemingly slow going this new approach has had quite amazing results. It's not that every drawing coming out of my sketchbook is gold... rather, it's been an experience with the laws of probability. Tons of sketches mean that there's a bigger chance that some of them will, in fact, turn-out decently. So even if I'm not happy with all of them, I still have quite a few of them to work with.

Let's take a look.

Saira Shadowsong belongs to my DM and is the princess of his pet kingdom. She is in fact a half-elven vampire (my god, that sounds tacky! but it's really not, I promise). I'm concentrating on her royal family since the designs are similar and they are actually rather fun (and annoyingly unlike what I am used to drawing).

My model for her was Ellen Page in her role as Hayley in the movie Hard Candy. Finding models for the characters has been tricky but particularly fun because screencaps from movies let you catch people making expressions not usually found in photographs for which they are actively posing. I've actually begun to develop a new respect for certain actors simply because they have given me a far greater range of expression. Ellen Page is a magnificent example, since through the course of Hard Candy she managed to express emotion in ways I had never considered drawing. I think the design benefitted from this quite substantially.

I've organized these in three categories.


The first part consists of the sketches I am particularly pleased with and for which I've decided to eventually make colored versions. I think applying color to a bunch of these smaller sketches will help me get a hang on the color-scheme for the character before moving on to the full body drawings. And it'll be good practice for my graphic tablet which I have yet to stop fearing.

Saira Shadowsong Face Sketches to be colored

You will note how fond I am of profiles (which has nothing to do with how super easy they are) and in the course of these exercises I've discovered that I'm actually very fond of the back of the head since it allows me to always be aware what the characters' hair looks like from behind.


The second part is made up of the sketches I'm not terribly fond of. For some time, I considered to not even bother uploading them. Part of the problem is that due to angle or expression they don't seem that closely related to the above. Obviously, I had yet to get the hang of the character's basic features, which is always one of my main concerns when designing: making faces distinguishable. However, I think that even if they are rather flawed I actually learned a huge lot from them.

Saira Shadowsong discarded Face Sketches


In many ways they are the most adventurous of the drawings and it is no wonder that they didn't come out as neat as those I included above. They forced me to consider angles I almost never draw but which are obviously very necessary. I'm still keeping all of them as reference and I think it'll be interesting in retrospective, when I get more comfortable with these poses. Maybe this division will help me acknowledge all the things I still need to work on.


The third part is made up of the two full body drawings of the character in casual clothing. I think in the long run these are going to be the trickiest of them all. They have to balance a whole lot of different elements that I think SHOULD be considered in character design and are often not. In a way these designs are my way of trying to do right, what I've seen done wrong too often (and by people who have a whole lot more talent than I do). Characters ought to have different body-types, clothing in different countries ought to be different and in spite of stylisitic nods it should be FUNCTIONAL. This is in addition to everything that straightforward character design does (especially for a fantasy setting).

I've also had to deal with the fact that a lot of these designs are made not according to my taste but according to the DM's taste, since these are of course his characters and he knows them best. He has his own ideas of what they look like, and as we tend to do, they are borrowed from other sources. So it's been a collaborative work, to try to produce an original design that looks like what he had envisioned for them.


I've been trying something new that I've heard of a lot: doing the sketching in blue and then coloring over with the graphite. It was actually incredibly fun and very instructive. Most of my art teachers have always told me not to erase my work, since the lines you consider mistakes actually point you towards the lines you SHOULD be drawing. It's true.

I'm not terribly pleased with the first attempt (the one on the left). I hadn't really gotten the feel of the character and was more concerned with trying to figure out a difficult pose and the clothing design than I was with the overall result. It shows, badly. Once more I decided to include it because I learned a lot from it, particularly in the sense of keeping it simple.

Two sources are to be credited here I think: firstly, the eventual color-scheme and the lovely stockings which were pointed out to me by my DM. We have shamelessly stole from what I understand to be the character design of one Sierra Mikain from the Suikoden game. It really is a lovely design and it gave me the general feel of what my DM wanted in this design. But at the same time it set me on edge since I didn't want to actually COPY someone else's work (stocking theft notwithstanding).

The second source is more of a personal point of amusement for me: the skirt is actually from an ice-skating outfit. I wanted to point this out because I think I shall continue to steal from that sport in particular. A lot of the many problems I always seem to encounter in fantasy art are related to the impossibility of the clothing, the fact that it doesn't work. This is a constant source of disappointment because the clothing is more often than not devastatingly beautiful. In a way I think ice-skaters can have their cake and eat it too without this problem. Their outfits are built as much for show as they are for functionality.

I like to think that in many ways that's what I want to attempt with this project: to show that fanservice, beauty, coolness and all those other wonderful fantasy things do not have to be dependent on everyone straining to their breaking point in order to suspend their disbelief for the sake of the boobies.

Saturday, April 23, 2011

At Last

I'm exhausted. I think I burned out on the stupid drawing. I'm still not entirely happy with the right hand or the boots but I think for the moment I can live with them... for now! I'm just so happy I dared to finish this effing thing.


Also, isn't Mitsu sexy? I love him forever and his stupid heavy metal and his stupid pretty hair. I'll fix all that is wrong with this drawing when I can move again.